import { DisplayString, renderLoop } from 'vectorengine'; let x: f32 = 0.0; let y: f32 = 0.3; let scale: f32 = 0.04; let yellow: u32 = 0xff_ff_00_ff; const helloWorld = new DisplayString("Hello Vector Engine", x, y, scale, yellow); const heartLoop: StaticArray = [ // x, y 0, 0.4375, // first point 0.125, 0.625, // second point 0.2578125, 0.7421875, // third point... 0.375, 0.796875, 0.5, 0.796875, 0.625, 0.75, 0.7578125, 0.6171875, 0.875, 0.375, 0.875, 0.125, 0.75, -0.125, 0, -0.875, -0.75, -0.125, -0.875, 0.125, -0.875, 0.375, -0.7421875, 0.6171875, -0.625, 0.75, -0.5, 0.796875, -0.375, 0.796875, -0.25, 0.75, -0.125, 0.625,]; let timeChange: f32 = 0.0; // ADD THIS LINE export function gameLoop(delta: i32): void { timeChange += delta / 1000.0; // ADD THIS LINE helloWorld.render(); const scale: f32 = (Mathf.sin(timeChange * 18) + 1.05) / 50.0 + 0.2; // CHANGE LINE const x: f32 = 0.0; const y: f32 = -0.2; const rotation: f32 = 0.0; const red: u32 = 0xff_00_00_ff; renderLoop(heartLoop, x, y, red, rotation, scale); }