import { DisplayString, Char, Input, KEY } from 'vectorengine'; Input.init(); const str: DisplayString = new DisplayString("press a key", 0.0, 0.6, 0.05, 0xff_ff_00_ff); const c: Char = new Char(); c.scale = 0.5; c.color = 0xff_ff_ff_ff; export function gameLoop(delta: i32): void { c.charCode = KEY.SPACE; for (var i: i32 = 0; i < 100; i++) { if (Input.GetKey(i)) { c.charCode = i; } } c.render(); str.render(); }